Training refers to the structured process of upskilling individuals within Stream Teams to meet current and future needs of the product ecosystem. This involves defining, developing, and delivering targeted training programmes.


The purpose of training is to ensure all team members possess the necessary skills and knowledge to perform effectively and adapt to new challenges and technologies.

  • Skill Enhancement: Elevates the overall skill level within the team.
  • Adaptability: Increases the team's ability to adapt to new technologies and methodologies.
  • Consistency: Ensures consistency in knowledge and practices across the team.


Industry Context

In the technology industry, new technologies, tools, and methodologies emerge rapidly. This means that there is a need for continuous upskilling and training to remain competitive. Training is essential to keep teams competitive and up-to-date with the latest trends and tools.

ZeroBlockers Context

We want Stream Teams to focus on the delivery of customer value. The biggest impediment is the lack of skills and knowledge within the team. Training is essential to ensure that team members have the skills and knowledge required to deliver high-quality products efficiently.


Developing the CurriculumDefine a structured curriculum based on the functional needs of the ecosystem.Ensures comprehensive and focused skill development.
Creating Training CoursesDevelop courses that address specific skill gaps or emerging technologies.Provides targeted learning experiences.
Running Internal WorkshopsConduct interactive workshops led by internal or external experts.Enhances practical skills and team collaboration.


  • Irrelevant Content: Delivering training that is not aligned with the actual needs of the team.
  • Lack of Follow-up: Not reinforcing learning with practice or additional resources.
  • Overloaded Sessions: Cramming too much information into a single session, reducing effectiveness.

Case Studies

Was this page helpful?

Regular Check-Ins
© ZeroBlockers, 2024. All rights reserved.